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; MOBILIZATION #4 (Based on Declarations of War or Surrendering)
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;
; USAGE:
;
; Basic structure for an mobilization event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 2];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #NM_UPDOWN= The amount of National Morale that should be added or subtracted with respect to #COUNTRY_ID? (values range [-99999, 99999])
; #NM_TURNS= How many turns will the #NM_UPDOWN= value be added or subracted for? (values range [0, 99])
; #DECISION= What internal decision number is this event assigned to? (values range [1, 1100]; max of 1100 decisions per campaign)
;            This DECISION is always considered as True= 1
; #CONDITION= Under what conditions will this event occur
;             Format: country_id [political_event] [political_alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; For #CONDITION only one of two things can be set, either a 'country_id' has surrendered or a
; 'country_id' has been declared war upon. See above samples for more details.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for POLITICAL EVENT and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Armenia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Arabia
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Austria-Hungary
; #COUNTRY_ID_9= Baltic Duchy
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Belarus
; #COUNTRY_ID_12= Basmachi
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Crimean People's Republic
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Don Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Mesopotamia
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Kazan
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Kuban People's Republic
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Northern Caucasus
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Serbia
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Russia
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Montenegro
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Ottoman Empire
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Transcaucasian Federation
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; AXIS= 1
; ALLIED= 2
;
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; POLITICAL EVENT REFERENCE VALUES
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;
; SURRENDERED= 0
; DECLARED_WAR_ON= 1
;
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;;; ALLIED EVENTS
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{
#NAME= DE 1050 - Allies DoW on Switzerland (UK)
#POPUP= <<TAG_1>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DECISION= 1050
; Switzerland declared war on by Allies
#CONDITION= 104 [1] [2]
}

{
#NAME= DE 1051 - Allies DoW on Switzerland (France)
#POPUP= <<TAG_2>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DECISION= 1051
; Switzerland declared war on by Allies
#CONDITION= 104 [1] [2]
}

{
#NAME= DE 1052 - Allies DoW on Switzerland (USA)
#POPUP= <<TAG_3>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DECISION= 1052
; Switzerland declared war on by Allies
#CONDITION= 104 [1] [2]
}

{
#NAME= DE 1053 - Allies DoW on Switzerland (Italy)
#POPUP= <<TAG_4>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DECISION= 1053
; Switzerland declared war on by Allies
#CONDITION= 104 [1] [2]
}

{
#NAME= DE 1054 - Allies DoW on Belgium (UK)
#POPUP= <<TAG_5>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#NM_UPDOWN= -8000
#NM_TURNS= 1
#DECISION= 1054
; Belgium declared war on by Allies
#CONDITION= 10 [1] [2]
}

{
#NAME= DE 1055 - Allies DoW on Belgium (France)
#POPUP= <<TAG_6>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DECISION= 1055
; Belgium declared war on by Allies
#CONDITION= 10 [1] [2]
}

{
#NAME= DE 1056 - Allies DoW on The Netherlands (UK)
#POPUP= <<TAG_7>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DECISION= 1056
; The Netherlands declared war on by Allies
#CONDITION= 73 [1] [2]
}

{
#NAME= DE 1057 - Entente DoW on The Netherlands (France)
#POPUP= <<TAG_8>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DECISION= 1057
; The Netherlands declared war on by Allies
#CONDITION= 73 [1] [2]
}

{
#NAME= DE 1058 - Entente DoW on Spain (France)
#POPUP= <<TAG_13>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#NM_UPDOWN= -4000
#NM_TURNS= 1
#DECISION= 1058
; The Netherlands declared war on by Allies
#CONDITION= 99 [1] [2]
}

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;;; AXIS EVENTS
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{
#NAME= DE 1001 - Central Powers DoW on Switzerland (Germany)
#POPUP= <<TAG_9>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#NM_UPDOWN= -3500
#NM_TURNS= 1
#DECISION= 1001
; Switzerland declared war on by Axis
#CONDITION= 104 [1] [1]
}

{
#NAME= DE 1002 - Central Powers DoW on Switzerland (Austria-Hungary)
#POPUP= <<TAG_10>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 8
#TRIGGER= 100
#NM_UPDOWN= -3500
#NM_TURNS= 1
#DECISION= 1002
; Switzerland declared war on by Axis
#CONDITION= 104 [1] [1]
}

;REMOVE1942
{
#NAME= DE 1009 - Central Powers DoW on USA (Germany)
#POPUP= <<TAG_11>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DECISION= 1003
; USA declared war on by Axis
#CONDITION= 115 [1] [1]
}

;REMOVE1942
{
#NAME= DE 1010 - Central Powers DoW on USA (Austria-Hungary)
#POPUP= <<TAG_12>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 8
#TRIGGER= 100
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DECISION= 1004
; USA declared war on by Axis
#CONDITION= 115 [1] [1]
}







